Zaz Animation Pack 6.11
- pocorrabapegthea
- Aug 19, 2023
- 5 min read
1. Drop the data pack into your steam Skyrim folder. You can use Any Mod Manager of your Choice2. Activate the ESM file in NMM or similar.3. Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here (There isn't a version without FNIS. If you're going to Mod your Game you need to be a little proactive and poke around for Answers)4. Enable the ZazAnimationPack.esm file.5. You Can use SkyUI(optional) to tweak/Change the settings to you're liking of the ZaZ Animation Pack6. Enjoy the mod (optional)
XaZ - Scripting and Animations . Bulk Creation Kit Work Over All In-charge of the ZaZ Animation PackZaZ - Animations and 3d Meshes. Fore - For Creating A Way Get Custom Animations into Skyrim, without his Excellent Mod FNIS This Wouldn't Be possible at all.Figment - hklxcmd ( Havok Commandline Tools )Skyfox - NifTools Utilities (Nif Convert /Chunk Merge)Zadil - Devious Asset GagZt11rauss - German translation (nexus link: )LeitoAnimation base for modified SexLab animationsZynAnimation base for modified SexLab animationsArrokAnimation base for modified SexLab animations
zaz animation pack 6.11
Notable Mentions:GSBModders - As Always, His Meshes/Textures give the Start of My Mods.Jbezorg - Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And KudosLabrat - Translated the Blender Animation Text For Skyrim (I never Mentioned His Name Before , But its because of that text I Started with Skyrim)Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. ( Older Credit )Bethesda - Yea Thank you For Such Awesome Games and Giving us a Creation Kit.
Fix 1 - prevents applying the offset idle when actor is in furniture - it would mess up the furniture animation.Use case : Zep is removing restraints automatically when the furniture provides the same restraints as animation objects. The prevents having restraints equipped twice. The restraints are re-equipped when the actor leaves the furniture
zbfFurnitureBed - simply a bed - likely where one actor is restrainedzbfFurnitureWhipping - furnitures where the victim can be whippedzbfFurnitureWhippingFromBack - furnitures where victims back being whipped (eg. reverse XCross)zbfFurnitureWhippingFromFront - furnitures where victims front being whipped (eg. XCross)zbfFurnitureHasWristCuffs - this furniture has cuff animation objects, so existing cuffs shall be unequipped while using the furniture (eg. XCross)zbfFurnitureHasAnkleCuffs - this furniture has cuff animation objects, so existing cuffs shall be unequipped while using the furniture (eg. XCross)zbfFurnitureHasCollar - this furniture has collar animation objects, so existing collar shall be unequipped while using the furniture (eg. Pillory)zbfFurnitureExposeGenitals - this furniture exposes the actors pussy / peniszbfFurnitureExposeAnus - this furniture exposes the actors anus
Regarding the keywords:Not all of them have a corresponding furniture or armor in Zap - but in other BDSM resource packages. Since Zap is the most common central mod it would make sense to add keywords for other possible furnitures and armors too.
* New animation sets:- All furniture have animation sets- Fluidity 2.0- Shamed- Horny / Aroused- X-Cross new struggle animations- Pillory single animations- Crux animations
5.54-------------------------------------------------------------------------------------* Modders: Added a system for automatic animation selection based on actor bindings.Support for SexLab tag selection.Dynamic SexLab scene construction with multiple binding configurations.Animation selection helpers for playing horny, struggle and pose animations with all supported offset idle configurations.
* Modders: Renamed animationsRenamed animations in a more consistent manner: Zap + Armb/Wri + Animation Type + Animation Index + Optionally SexLab indexingExamples: ZapArmbStruggle02, ZapWriHorny01, ZapArmbSkullFuck01_A1_S2
* Additional SexLab scenes added - all SexLab scenes now support armbinder and bound wrist configurations.* Further idles are blocked by zbfEffectKeepOffsetAnim to make ZAP compatible with DD.* Removed automatic gag sounds from all gags.* Added keywords zbfWornBlindfold (any item that could blind the actor), zbfWornBelt (covering genitals)* Better gag sounds (still no male gag sounds).* Bug fix on resources (better textures, updated animation/poses).
5.53:-------------------------------------------------------------------------------------* Fixes to some animation files. (Bound skull fuck, Pillory sex animations).* Verified with SL 1.57* Gag and whip sounds now attenuate with distance.* Added a new keyword: zbfEffectKeepOffsetAnim now intercepts jump, fall and activate animation events.* New script: zbfPlayerControl intercepts DisablePlayerControls and EnablePlayerControls to allow mods to control the player in a centralized manner.* New gag sound category for females* Armbinder SexLab support (doggy style, missionary, skull fuck, lesbian)* Boobjob animation for armbinder* Made binding effect more reliable when NPCs are moving between game cells.
5.52:-------------------------------------------------------------------------------------* Updated version reporting.* SexLab 1.50 compatibility.* Removed function zbfSexLab::GetAnimation. For animations from Zaz to work now, they must be registered then fetched through the SexLab get animation system.* New tags to separate bondage configuration: SubSub (both actors are bound), DomSub (only one bound actor). All bound animations are tagged with "Bound". Pillory animations are tagged with "Pillory".
V005.5:-------------------------------------------------------------------------------------* When mod is disabled, no effects are played, including mouth open effects.* Added options to control mod behavior and free player from ai control for mods that use the built in control system.* Script cleanup* Upgrade should work again (no more error messages).* Added additional checks to make sure the main quest is running properly.* SexLab integration is fixed (v1.39b)* Removed the animation submodule. It's becoming too large, and is rarely used (if ever).* New animations for SexLab. Actors can now be bound during AggrDoggyStyle (female/both), AggrMissionary (female), Skull Fuck (female), Arrok Lesbian (female/both).* Improved whip sound effects.* SexLab configuration has moved to its own menu item.* MCM is translated.* Lots of new keywords added to support Devious Devices animation and poses through the ZAP framework (zbfAnimMouthXX, zbfAnimHandsXXX).* Changed the default bound animation.* Default bound animation can now be configured from MCM, unless there is a specific animation attached to the item worn (which overrides MCM).
V005.4:-------------------------------------------------------------------------------------* Regenerated behavior files with new FNIS version. Should fix animation objects.* SexLab 1.20 compatibility* FNIS 4.0 compatibility* Whips and crops should be less bloody now. Slight changes to speed and damage as well.* New function: zbfUtil.SetActorDisplayScale which sets an actors apparent size to 1.0 and returns the value needed to restore the actor to previous size.* Setting to change decal life time in-game. Reverts after each restart.
V005.2:-------------------------------------------------------------------------------------* Fixed AA slots for most races, humans and non-humans.(mod) Added a blindness visual effect as an enchantment.(mod) Added an animation repository with all animations. Use zbfUtil.GetAnim() to access.* Removed the configuration module. Config is now baked into Zaz animation pack. SkyUI is now a dependency.* Added SexLab animations. SexLab is still optional.(mod) Added furniture: Rack, Wooden horse, vertical stocks, wheel (#03) and X-Cross.(mod) Added furniture support for all static nif objects. Most of them have unfortunate collision meshes and so require a free camera to use.* Modified zbfTestZone with new furniture. Check it out by teleporting there "coc zbfTestZone".(mod) Added a few new animations with chains instead of animation objects and/or new poses. (ZazApcAo306-ZazApcAo315).
V005.1:-------------------------------------------------------------------------------------* zbf Multi Gag tongue now has an open mouth animation.* Added a spawnable Npc called "zbf Slave".* Added utility functions for placing actors in preparation for the pillory animations.* Bug: zbfGSBCuffsBlack now correctly apply the bound animation.* zbfUtil added functions. Minor changes to some function signatures.* Revised race compatibility for all items. If items look reasonably well, they are visible, otherwise invisible.* Bug: Argonians and Khajiit no longer CTD when wearing "zbf blind hood". Model is replaced by vanilla hood.* Bug: Argonians and Khajiit did not show most items. They still can not display all items, and some items may clip slightly. Most gags still don't work and most collars clip.
V005:-------------------------------------------------------------------------------------* Punishment weapons are now usable by Npc during regular combat.* Removed zbfSettingNpcUpdateInterval. Update interval now affects both player character and npcs.* Item effects now apply updates automatically. Bound animation is only refreshed if the item has "zbfEffectRefresh" keyword attached. This keyword is useful only to modders.* Split up enchantments between full and partial bondage to prevent eg. unequipping a gag to reset animation.* All cuffs and wrist bonds use the new bondage enchantment instead of the partial one.* Added function: zbfUtil.GetVersion() which returns the current version.* Added a testing zone: zbfTestZone. "coc zbfTestZone" in the console.* Updated script version to 5.00* All FNIS ZaZ animations will not work on anything tagged as a child.* Loads of Pillory 2p Animations (Have a Look at the List in the Animations folder)* New static: Pillory02 2ff7e9595c
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